From post

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Knowledge Acquisition and Man-Machine Interface in the Digs Expert System., , , , и . AIMSA, стр. 281-287. North-Holland, (1986)Can Game Elements Make Computer Science Courses More Attractive?, , , , , и . SIGCSE, стр. 1245. ACM, (2019)Student Motivation and Engagement in STEM Courses: Exploring the Potential Impact of Gamification., , , , и . ITiCSE, стр. 299. ACM, (2019)Open Extensible System for Dynamic Problem Creation for Computer Science (Abstract Only)., , и . SIGCSE, стр. 710. ACM, (2017)Exploring the Impact of Non-conventional Gamification Elements on Student Motivation and Engagement., , , , и . FIE, стр. 1-9. IEEE, (2021)OneUp: Engaging Students in a Gamified Data Structures Course., , и . SIGCSE, стр. 386-392. ACM, (2019)Gamifying with OneUp: For Learning, Grades or Fun?, , и . GALA, том 11385 из Lecture Notes in Computer Science, стр. 343-353. Springer, (2018)Do What We Do to Find What You Want.. AIMSA, том 2443 из Lecture Notes in Computer Science, стр. 253-263. Springer, (2002)'Interesting' as a Category in Information Retrieval., и . IC-AI, стр. 833-839. CSREA Press, (2002)Contexts in Educational Topic Maps., и . AIED, том 125 из Frontiers in Artificial Intelligence and Applications, стр. 789-791. IOS Press, (2005)