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Creativity in Authentic STEAM Education with EarSketch., , , , , and . SIGCSE, page 183-188. ACM, (2017)A Framework for Distributed Simulation of Asynchronous Handshake Circuits., , , , , and . Annual Simulation Symposium, page 214-222. IEEE Computer Society, (2006)EarSketch, a Web-application to Teach Computer Science through Music (Abstract Only)., , , and . SIGCSE, page 640. ACM, (2017)Implementing EarSketch: Connecting Classroom Implementation to Student Outcomes., , , , , , and . SIGCSE, page 634-640. ACM, (2019)Structure-Based Deadlock Checking of Asynchronous Circuits., , and . J. Comput. Sci. Technol., 26 (6): 1031-1040 (2011)Accounting for Pedagogical Content Knowledge in a Theory of Change Analysis., , , , , , , and . ICER, page 157-165. ACM, (2019)Exploring the Correlation Between Teacher Pedagogical Content Knowledge and Content Knowledge in Computer Science Classrooms., , , , , , , and . ITiCSE, page 315. ACM, (2019)Assessing the Attitudes Towards Computing Scale: A Survey Validation Study., , , , and . SIGCSE, page 859-865. ACM, (2019)Authenticity and Personal Creativity: How EarSketch Affects Student Persistence., , , , , and . SIGCSE, page 987-992. ACM, (2018)Forward and backward guarding in early output logic., and . DDECS, page 226-229. IEEE Computer Society, (2009)