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A game engine plug-in for efficient development of investigation mechanics in serious games.

, , , , and . Entertain. Comput., (2017)

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Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds., , , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 77-84. ACM, (2008)A Low-Cost, Open-Source Cyber Physical System for Automated, Remotely Controlled Precision Agriculture., , , , , and . ApplePies, volume 409 of Lecture Notes in Electrical Engineering, page 191-203. Springer, (2015)Enhancing the educational value of video games., , , and . Computers in Entertainment, 7 (2): 23:1-23:18 (2009)Developing a Machine Learning Library for Microcontrollers., , , and . ApplePies, page 313-317. Springer, (2018)Auditory Attention, Implications for Serious Game Design., , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 201-209. Springer, (2018)Design and implementation of an IoT system for enhancing proprioception training., , , , and . ICM, page 1-4. IEEE, (2017)Supporting Collaborative Serious Game Studies Online., , , , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 228-237. Springer, (2015)A task annotation model for Sandbox Serious Games., , , and . CIG, page 233-240. IEEE, (2009)Enabling dynamic generation of levels for RTS serious games., , , and . Entertain. Comput., 2 (2): 123-131 (2011)A game engine plug-in for efficient development of investigation mechanics in serious games., , , , and . Entertain. Comput., (2017)