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Strategies that students use to trace code: an analysis based in grounded theory., , and . ICER, page 69-80. ACM, (2005)Student Software Designs at the Undergraduate Midpoint., , , and . ITiCSE, page 34-39. ACM, (2017)A cognitive approach to identifying measurable milestones for programming skill acquisition., , , , , , and . ACM SIGCSE Bull., 38 (4): 182-194 (2006)Computer science student transformations: changes and causes., , , , , , and . ITiCSE, page 181-185. ACM, (2009)Capturing collaborative designs to assist the pedagogical process., , , and . ITiCSE, page 79-83. ACM, (2003)Debugging: the good, the bad, and the quirky -- a qualitative analysis of novices' strategies., , , , , and . SIGCSE, page 163-167. ACM, (2008)Can graduating students design: revisited., , and . SIGCSE, page 105-110. ACM, (2011)Pseudocode: scaffolding student object-oriented software design., , , , and . Koli Calling, page 43:1-43:2. ACM, (2023)Copying Can Be Good: How Students View Imitation as a Tool in Learning to Program., , , and . FIE, page 1-9. IEEE, (2020)A fresh look at novice programmers' performance and their teachers' expectations., , , , , , , , , and 1 other author(s). ITiCSE-WGR, page 15-32. ACM, (2013)