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Emotion challenge: building a new photoreal facial performance pipeline for games., , , , , , , , , and 1 other author(s). DigiPro, page 8:1-8:2. ACM, (2017)Rope bridge animation system in Kung Fu Panda., , , and . SIGGRAPH Talks, page 58:1. ACM, (2008)Entwurf eines videobasierten 3D-Adventures für PDAs., , , , , , , and . GI Jahrestagung (2), volume 157 of Schriftenreihe der Österreichischen Computer-Gesellschaft, page 1195-1198. Konstanz UVK-Verl.-Ges., (2001)DreamWorks animation facial motion and deformation system., , , , , , and . DigiPro, page 5-6. ACM, (2015)