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Non-photorealistic, depth-based image editing., , , , , and . Comput. Graph., 35 (1): 99-111 (2011)Screen-space perceptual rendering of human skin., , and . ACM Trans. Appl. Percept., 6 (4): 23:1-23:15 (2009)Towards a comprehensive and systematic classification of hardware Trojans., , , , and . ISCAS, page 1871-1874. IEEE, (2010)Screen-Space Subsurface Scattering., and . GPU Pro, A K Peters / Taylor & Francis, (2010)A practical appearance model for dynamic facial color., , , , , , , , , and . ACM Trans. Graph., 29 (6): 141 (2010)Separable Subsurface Scattering., , , , , , , , and . Comput. Graph. Forum, 34 (6): 188-197 (2015)SMAA: Enhanced Subpixel Morphological Antialiasing., , , and . Comput. Graph. Forum, 31 (2pt1): 355-364 (2012)Digital Ira: creating a real-time photoreal digital actor., , , , , , , , , and 3 other author(s). SIGGRAPH Posters, page 1. ACM, (2013)Separable subsurface scattering.. SIGGRAPH Computer Animation Festival, page 82. ACM, (2012)Advanced Cutting Experiences for a Nuclear Power Plant Application., , , and . IAS, page 17-21. IEEE, (2007)