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Keep my head on my shoulders!: why third-person is bad for navigation in VR., , , , , and . VRST, page 16:1-16:10. ACM, (2018)Training with synthetic images for object detection and segmentation in real machinery images., , , and . SIBGRAPI, page 226-233. IEEE, (2020)Beyond Post-It: Structured Multimedia Annotations for Collaborative VEs., , , , , , and . ICAT-EGVE, page 55-62. Eurographics Association, (2014)A Collaborative Environment for Offshore Engineering Simulations., , , , and . CRIWG, volume 6969 of Lecture Notes in Computer Science, page 191-206. Springer, (2011)Virtual Reality as a Support Tool for the Treatment of Flying Phobia: A Pilot Study., , , , , and . SVR, page 65-73. IEEE Computer Society, (2017)EnvironRC: Integrating Mobile Communication and Collaboration to Offshore Engineering Virtual Reality Applications., , and . SVR, page 37-46. IEEE Computer Society, (2016)Analysis and Implementation of Local Subdivision Algorithms in the GPU., , , , and . SBGames, page 101-113. IEEE Computer Society, (2011)LOD Terrain Rendering by Local Parallel Processing on GPU., , , , and . SBGames, page 182-188. IEEE Computer Society, (2010)Prototyping Games for Training and Education in Second Life: Time2Play and TREG., , , , and . SBGames, page 1-8. IEEE Computer Society, (2009)A Study of Navigation and Selection Techniques in Virtual Environments Using Microsoft Kinect®., , and . HCI (18), volume 8021 of Lecture Notes in Computer Science, page 139-148. Springer, (2013)