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Computing the Testing Error without a Testing Set., , , and . CoRR, (2020)Explainable Early Stopping for Action Unit Recognition., , , and . FG, page 693-699. IEEE, (2020)Continuous Supervised Descent Method for Facial Landmark Localisation., , , , , and . ACCV (2), volume 10112 of Lecture Notes in Computer Science, page 121-135. (2016)XBadges. Identifying and training soft skills with commercial video games., , , , and . CoRR, (2017)Deep Structure Inference Network for Facial Action Unit Recognition., , and . ECCV (12), volume 11216 of Lecture Notes in Computer Science, page 309-324. Springer, (2018)Improving Performance and Interpretability in Recognizing Facial Action Units with Deep Neural Networks.. University of Barcelona, Spain, (2019)XBadges. Identifying and training soft skills with commercial video games. Improving persistence, risk taking & spatial reasoning with commercial video games and facial and emotional recognition system., , , , and . CoSECivi, volume 1957 of CEUR Workshop Proceedings, page 13-28. CEUR-WS.org, (2017)What Does It Mean to Learn in Deep Networks? And, How Does One Detect Adversarial Attacks?, , , and . CVPR, page 4757-4766. Computer Vision Foundation / IEEE, (2019)Survey on RGB, 3D, Thermal, and Multimodal Approaches for Facial Expression Recognition: History, Trends, and Affect-related Applications., , , and . CoRR, (2016)Computing the Testing Error Without a Testing Set., , and . CVPR, page 2674-2682. Computer Vision Foundation / IEEE, (2020)