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Human-agent Interaction based on Game Theory: Case of a road traffic supervision task.

, , , and . HSI, page 88-93. IEEE, (2020)

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Living persona technique applied to HCI education., , and . EDUCON, page 51-59. IEEE, (2018)Multi-Agent Systems for adaptive Multi-User Interactive System Design: Some Issues of Research., , and . HCI (1), page 326-330. Lawrence Erlbaum, (1999)HCI engineering integrated with capability maturity models: A study focused on requirements development., , and . RCIS, page 1-12. IEEE, (2016)Comment communiquer lorsqu'on est un utilisateur infirme moteur cérébral (IMC) de type athétosique ? Étude de cas des différents moyens de communication., , and . Ergo'IHM, page 217. ACM, (2012)Système de saisie de texte visant à réduire l'effort des utilisateurs à handicap moteur., , , and . Erog'IA, page 19-26. ACM, (2010)Simulation on RFID Interactive Tabletop of Working Conditions in Industry 4.0., , , , and . SOHOMA, volume 952 of Studies in Computational Intelligence, page 343-354. Springer, (2020)RDU Model dedicated to evaluate needed counsels for Serious Game projects., , , and . Comput. Educ., (2017)Démarche de Conception Centrée Utilisateur de Systèmes d'Aide numériques à la Mobilité pour Personnes avec Déficience Intellectuelle., , , , , , , and . IHM (Adjunct), page 3:1-3:6. ACM, (2023)Agile & user centric SOA based service design framework applied in disaster management., , and . ICT-DM, page 1-8. IEEE, (2014)Survey on Visualization and Visual Analytics pipeline-based models: Conceptual aspects, comparative studies and challenges., , and . Comput. Sci. Rev., (2020)