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The Tablet Game: An Embedded Assessment for Measuring Students' Programming Skill in App Inventor (Abstract Only).

, , , , , and . SIGCSE, page 1095. ACM, (2018)

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Toy projects considered harmful.. Commun. ACM, 49 (7): 113-116 (2006)ChemAIstry: A Novel Software Tool for Teaching Model Training in K-8 Education., , , , and . SIGCSE (1), page 792-798. ACM, (2024)Creating Apps for Community and Social Good: Learning Outcomes of a Culturally Responsive Middle School Computer Science Curriculum., , , , and . SIGCSE (1), page 73-79. ACM, (2023)CUDA accelerated robot localization and mapping., and . TePRA, page 1-6. IEEE, (2013)The Tablet Game: An Embedded Assessment for Measuring Students' Programming Skill in App Inventor (Abstract Only)., , , , , and . SIGCSE, page 1095. ACM, (2018)From measurement to management: evidence-based practice in natural resource management., , , , , , , and . DG.O, volume 228 of ACM International Conference Proceeding Series, page 272-273. Digital Government Research Center, (2007)AI for K-12: Making Room for AI in K-12 CS Curricula., , , and . SIGCSE, page 1244. ACM, (2019)Envisioning AI for K-12: What Should Every Child Know about AI?, , , and . AAAI, page 9795-9799. AAAI Press, (2019)Teachers as Curriculum Co-designers: Supporting Professional Learning and Curriculum Implementation in a CSforAll RPP Project., , , , and . RESPECT, page 1-8. IEEE, (2022)Investigating Middle School Students' Early Learning Experience of Computer Science through Creating Apps for Social Good., , , , , and . SIGCSE (1), page 95-101. ACM, (2024)