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Children as Active Partners: Strategies for Collaboration in Spatial Tasks through Virtual Worlds.

, , , and . C5, page 73-76. IEEE Computer Society, (2008)

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Enhancing Students' Motivation to Learn Software Engineering Programming Techniques: A Collaborative and Social Interaction Approach., , , , , , and . HCI (9), volume 9177 of Lecture Notes in Computer Science, page 189-201. Springer, (2015)Towards a specification of the ToonTalk language, and . Journal of Visual Languages and Computing, 19 (5): 574-597 (2008)Integration scenarios of virtual worlds in learning management systems using the MULTIS approach., , , , , , , , , and . Pers. Ubiquitous Comput., 21 (6): 965-975 (2017)Immersive Learning Research., , , and . J. Univers. Comput. Sci., 24 (2): 70-71 (2018)Cultural Awareness and Personal Customization of Gestural Commands Using a Shamanic Interface.. DSAI, volume 27 of Procedia Computer Science, page 449-459. Elsevier, (2013)Towards an Immersive Learning Knowledge Tree - a Conceptual Framework for Mapping Knowledge and Tools in the Field., , , , , , , and . iLRN, page 1-8. IEEE, (2021)Work-in-Progress - The Role of Immersion When Designing Characters for Adapting Textual Narratives into Comic Strips for Online Higher Education: Trials Prototyping Characters., , , and . iLRN, page 1-3. IEEE, (2022)Fitting three dimensional virtual worlds into CSCW., , , , and . CSCWD, page 419-424. IEEE, (2015)Anonymizing student team data of online collaborative learning in Slack., , , and . ICALT, page 11-12. IEEE, (2022)Separating Gesture Detection and Application Control Concerns with a Multimodal Architecture., , , , , , , , and . CIT/IUCC/DASC/PICom, page 1548-1553. IEEE, (2015)