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Towards the improvement of the cognitive, motoric and academic skills of students with special educational needs using Kinect learning games.

, , , , , and . Int. J. Child Comput. Interact., (2017)

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Interaction patterns for Windows 8 tablet applications., and . EuroPLoP, page 7:1-7:15. ACM, (2013)Children's Interaction with Motion-Based Touchless Games: Kinecting Effectiveness and Efficiency., , , , and . CHI PLAY (Companion), page 140-145. ACM, (2020)Designing and Generating Educational Adaptive Hypermedia Applications., and . J. Educ. Technol. Soc., 8 (3): 26-35 (2005)Towards a novel networked learning environment., , , and . WebNet, AACE, (1996)Orchestrating learning activities using the CADMOS learning design tool, and . Research in Learning Technology, (2013)Using computer supported collaborative learning strategies for helping students acquire self-regulated problem-solving skills in mathematics., and . Comput. Educ., 54 (1): 3-13 (2010)"Kairos": A Web-Based System for Automatic Generation of Weather Forecasts in Two Languages, Greek-English., , , and . WWW Posters, (2001)CRITON: A Hypermedia Design Tool., and . Multimedia Tools Appl., 27 (1): 5-21 (2005)Developing an Architecture for the Software Subsystem of a Learning Technology System - An Engineering Approach., , , and . ICALT, page 17-20. IEEE Computer Society, (2001)Combining Streaming Media and Collaborative Elements to Support Lifelong Learning., , , and . Intelligent Collaborative e-Learning Systems and Applications, volume 246 of Studies in Computational Intelligence, Springer, (2009)