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Leveraging Tendon Vibration to Extend Pseudo-Haptic Sensations in VR., , , , and . CoRR, (2022)Augmented endurance: controlling fatigue while handling objects by affecting weight perception using augmented reality., , , , , , and . CHI, page 69-78. ACM, (2013)Affective Profile Pictures: Exploring the Effects of Changing Facial Expressions in Profile Pictures on Text-Based Communication., , , , and . CHI, page 270:1-270:17. ACM, (2023)Affecting tumbler: affecting our flavor perception with thermal feedback., , , and . Advances in Computer Entertainment, page 19:1-19:10. ACM, (2014)Handheld Haptic Interface for Rendering Size, Shape, and Stiffness of Virtual Objects., , , and . ISS, page 411-414. ACM, (2018)HapReel: A Racket-shaped Haptic Display Controller for Presenting Vibrotactile and Force Feedback through Fingertip Deformation., , , , and . SIGGRAPH Asia Emerging Technologies, page 12:1-12:2. ACM, (2023)AvatarForge: A Real-time and Node-Based Body Editing System., , , and . SIGGRAPH Asia Emerging Technologies, page 4:1-4:2. ACM, (2023)Walking uphill and downhill: redirected walking in the vertical direction., , , and . SIGGRAPH Posters, page 37:1-37:2. ACM, (2017)Swinging 3D lamps: a projection technique to convert a static 2D picture to 3D using wiggle stereoscopy., , and . SIGGRAPH Posters, page 29:1-29:2. ACM, (2017)Beat story: life-log system of subjective time using heart beat rate., , , and . SIGGRAPH Posters, page 121. ACM, (2008)