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Trust in Automated Vehicles., , , , and . i-com, 17 (1): 79-90 (2018)Two Methods to Bring Drivers Back Better into the Loop after Automated Driving at SAE Level 3., , , and . AutomotiveUI (Adjunct Proceedings), page 206-208. ACM, (2022)What We Can Learn from Pilots for Handovers and (De)Skilling in Semi-Autonomous Driving: An Interview Study., , , , , , , , and . AutomotiveUI, page 173-182. ACM, (2017)Using a Parking Assist System Over Time: Insights on Acceptance and Experiences., , , and . AutomotiveUI, page 22:1-22:8. ACM, (2014)LED Visualizations for Drivers' Attention: An Exploratory Study on Experience and Associated Information Contents., , , and . AutomotiveUI (adjunct), page 192-197. ACM, (2018)Characteristics and Addressed Challenges in Evaluating the Aniketos Project Outcome., , , and . Secure and Trustworthy Service Composition, volume 8900 of Lecture Notes in Computer Science, Springer, (2014)Individual LED Visualization Calibration to Increase Spatial Accuracy: Findings from a Static Driving Simulator Setup., , , , and . AutomotiveUI, page 270-278. ACM, (2017)Computerized experience sampling in the car: issues and challenges., , , , and . AutomotiveUI, page 220-223. ACM, (2013)Foresight Safety: Sharing Drivers' State among Connected Road Users., , , and . AutomotiveUI (adjunct), page 82-84. ACM, (2020)Pokémon WALK: Persuasive Effects of Pokémon GO Game-Design Elements., , , and . PERSUASIVE, volume 10171 of Lecture Notes in Computer Science, page 241-252. Springer, (2017)