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Minimizing latency for augmented reality displays: Frames considered harmful.

, , , , , , and . ISMAR, page 195-200. IEEE Computer Society, (2014)

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Focus 3D: Compressive accommodation display., , , , , and . ACM Trans. Graph., 32 (5): 153:1-153:13 (2013)Computational augmented reality eyeglasses., and . ISMAR, page 29-38. IEEE Computer Society, (2013)Minimizing latency for augmented reality displays: Frames considered harmful., , , , , , and . ISMAR, page 195-200. IEEE Computer Society, (2014)General-purpose telepresence with head-worn optical see-through displays and projector-based lighting., , , , , and . VR, page 23-26. IEEE Computer Society, (2013)Holographic near-eye displays for virtual and augmented reality., , and . ACM Trans. Graph., 36 (4): 85:1-85:16 (2017)Encumbrance-free telepresence system with real-time 3D capture and display using commodity depth cameras., and . ISMAR, page 137-146. IEEE Computer Society, (2011)Real-time volumetric 3D capture of room-sized scenes for telepresence., and . 3DTV-Conference, page 1-4. IEEE, (2012)Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources., , , , , and . SIGGRAPH Emerging Technologies, page 20:1. ACM, (2014)Reducing interference between multiple structured light depth sensors using motion., and . VR, page 51-54. IEEE Computer Society, (2012)