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Bricks, Blocks, Boxes, Cubes, and Dice: On the Role of Cubic Shapes for the Design of Tangible Interactive Devices.

, , , , , and . Conference on Designing Interactive Systems, page 485-496. ACM, (2018)

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From Ideation to Implications: Directions for the Internet of Things in the Home., , and . CoRR, (2019)Poster: Interaction Qualities For Interactions With, Between, And Through IoT Devices.. IOT, page 189-191. ACM, (2021)Smart Connected Sensations: Co-Creating Smart Connected Applications through Distributed Serendipity., , , , , and . NordiCHI, page 88. ACM, (2016)Playing The Ethics Card: Ethical Aspects In Design Tools For Inspiration And Education., and . CoRR, (2022)Wicked, Open, Collaborative: Why Research through Design Matters for HCI Research., , , , , and . i-com, 16 (2): 131 (2017)Guess the Data: Data Work to Understand How People Make Sense of and Use Simple Sensor Data from Homes, and . (2020)"Sensing Home"., , , , , , and . GI-Jahrestagung, volume P-275 of LNI, page 1237-1242. GI, (2017)Machtförmige Praktiken durch Sensordaten in Wohnungen., , , , , , , and . MuC, Gesellschaft für Informatik e.V., (2018)Sensing Home: Designing an Open Tool That Lets People Collect and Interpret Simple Sensor Data from Their Homes., , , , , , and . i-com, 17 (2): 153-167 (2018)Loaded Dice: Ein Co-Design Werkzeug zum Entwerfen mit blinden und sehbehinderten Partizipanten im IoT., , , , , and . GI-Jahrestagung, volume P-259 of LNI, page 1131-1136. GI, (2016)