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Visualization Techniques in Augmented Reality: A Taxonomy, Methods and Patterns.

, , , , , and . IEEE Trans. Vis. Comput. Graph., 27 (9): 3808-3825 (2021)

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Designing an Interactive Mural for Cultural Reflections., and . IVIC, volume 10645 of Lecture Notes in Computer Science, page 570-581. Springer, (2017)A Context-aware Interface for Immersive Sports Spectating., , , and . ISMAR Adjunct, page 605-610. IEEE, (2022)Visualization Techniques in Augmented Reality: A Taxonomy, Methods and Patterns., , , , , and . IEEE Trans. Vis. Comput. Graph., 27 (9): 3808-3825 (2021)Technical Factors Affecting Augmented Reality User Experiences in Sports Spectating., , and . VRST, page 99:1-99:2. ACM, (2021)ARephotography: Revisiting Historical Photographs using Augmented Reality., , , and . CHI Extended Abstracts, page 40:1-40:7. ACM, (2023)From off-site to on-site: A Flexible Framework for XR Prototyping in Sports Spectating., , and . IVCNZ, page 1-6. IEEE, (2021)From Lab to Field: Demonstrating Mixed Reality Prototypes for Augmented Sports Experiences., , , and . VRCAI, page 62:1-62:2. ACM, (2019)ARSpectator: Exploring Augmented Reality for Sport Events., , , , and . SIGGRAPH Asia Technical Briefs, page 75-78. ACM, (2019)Stats on-site - Sports spectator experience through situated visualizations., , and . Comput. Graph., (2022)Flexible XR Prototyping - A Sports Spectating Example., , and . ISMAR Adjunct, page 167-170. IEEE, (2022)