Author of the publication

From off-site to on-site: A Flexible Framework for XR Prototyping in Sports Spectating.

, , and . IVCNZ, page 1-6. IEEE, (2021)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Message from the ISMAR 2019 Science and Technology Program Chairs and TVCG Guest Editors., , , and . IEEE Trans. Vis. Comput. Graph., 25 (11): 3050-3051 (2019)One-Step Out-of-Place Resetting for Redirected Walking in VR., , and . IEEE Trans. Vis. Comput. Graph., 29 (7): 3327-3339 (July 2023)CasualVRVideos: VR videos from casual stationary videos., , and . VRST, page 48:1-48:3. ACM, (2020)A Context-aware Interface for Immersive Sports Spectating., , , and . ISMAR Adjunct, page 605-610. IEEE, (2022)Message from the ISMAR 2020 Science and Technology Program Chairs and TVCG Guest Editors., , , and . ISMAR, page 1-2. IEEE, (2020)Expert Sample Consensus Applied To Camera Localization for AR Sports Spectators., , , , and . IVCNZ, page 1-6. IEEE, (2021)Optimization of Target Objects for Natural Feature Tracking., , , , and . ICPR, page 3607-3610. IEEE Computer Society, (2010)Understanding AR inside and out - Part Two: expanding out and into the world., , , , and . SIGGRAPH Courses, page 13:1-13:243. ACM, (2020)Visualization Techniques in Augmented Reality: A Taxonomy, Methods and Patterns., , , , , and . IEEE Trans. Vis. Comput. Graph., 27 (9): 3808-3825 (2021)Towards Pervasive Augmented Reality: Context-Awareness in Augmented Reality., , , and . IEEE Trans. Vis. Comput. Graph., 23 (6): 1706-1724 (2017)