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IMACS: A Case Study in Real-World Planning., , and . IEEE Intelligent Systems, 13 (3): 49-60 (1998)Computational Cultural Dynamics., and . IEEE Intelligent Systems, 23 (4): 18-19 (2008)An Abductive Non-Monotonic Logic., and . NMR, page 385-395. American Association for Artificial Intelligence (AAAI), (1984)Risk Preference and Sequential Choice in Evolutionary Games., and . Adv. Complex Syst., 13 (4): 559-578 (2010)Introduction to the special section on social computing, behavioral-cultural modeling, and prediction., , and . ACM TIST, 4 (3): 51:1-51:2 (2013)Systematic approach to analysing the manufacturability of machined parts., and . Comput. Aided Des., 27 (5): 323-342 (1995)AI Game-Playing Techniques.. AI Magazine, 20 (1): 117-118 (1999)Current Trends in Automated Planning.. AI Magazine, 28 (4): 43-58 (2007)On the Asymptotic Performance of IDA*., , , , and . Ann. Math. Artif. Intell., 20 (1-4): 161-193 (1997)Modeling social preferences in multi-player games., , and . AAMAS, page 337-344. IFAAMAS, (2011)