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AR gone wild: two approaches to using augmented reality learning games in Zoos.

, , , , , and . ICLS (3), page 322-329. International Society of the Learning Sciences, (2008)

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Fizzees (Physical Electronic Energisers)., , and . SIGGRAPH Educators Program, page 27. ACM, (2007)Early years learning with digital technologies: the relationship between research and design., , , , and . ICLS (3), page 354-359. International Society of the Learning Sciences, (2008)AR gone wild: two approaches to using augmented reality learning games in Zoos., , , , , and . ICLS (3), page 322-329. International Society of the Learning Sciences, (2008)