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Direct Manipulation Like Tools for Designing Intelligent Virtual Agents., , и . IVA, том 3661 из Lecture Notes in Computer Science, стр. 430-441. Springer, (2005)From Perception to Interaction with Virtual Characters., , , , и . Eurographics (Tutorials), стр. 5-31. Eurographics Association, (2020)The Impact of Self-Representation and Consistency in Collaborative Virtual Environments., , , и . Frontiers Virtual Real., (2021)Exploring choreographers' conceptions of motion capture for full body interaction., , , , и . BCS HCI, стр. 205-210. ACM, (2011)Understanding the Role of Interactive Machine Learning in Movement Interaction Design.. ACM Trans. Comput. Hum. Interact., 26 (1): 5:1-5:34 (2019)A comparison of the effects of haptic and visual feedback on presence in virtual reality., , и . Int. J. Hum. Comput. Stud., (2022)More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection., , , , и . IVA, стр. 13:1-13:8. ACM, (2022)Behaviourally rich actions for user-controlled characters., и . Comput. Graph., 28 (6): 945-954 (2004)Beyond Motivation and Engagement: Students' Voices on the Use of Game-based Learning in a Bachelor Computer Science Online Degree., , и . GoodIT, стр. 48-56. ACM, (2023)My virtual self IEEE data., , , , , и . (февраля 2022)