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Role Identification for Accurate Analysis in Dota 2., , , , and . AIIDE, page 130-138. AAAI Press, (2019)Anomaly Detection in Player Performances in Multiplayer Online Battle Arena Games., , , , , , , and . ACSW, page 23-30. ACM, (2022)A Team Based Player Versus Player Recommender Systems Framework For Player Improvement., , , , , , , , , and 1 other author(s). ACSW, page 45:1-45:7. ACM, (2019)Wait, But Why?: Assessing Behavior Explanation Strategies for Real-Time Strategy Games., , , , , , , , , and . IUI, page 32-42. ACM, (2021)What Are You Looking At? Team Fight Prediction Through Player Camera., , , , , , , , , and 4 other author(s). CoG, page 1-8. IEEE, (2021)The trails of Just Cause 2: spatio-temporal player profiling in open-world games., , , , , , , , , and . FDG, page 41:1-41:11. ACM, (2019)Less is More: Analysing Communication in Teams of Strangers., , , , , and . HICSS, page 1-10. ScholarSpace, (2021)Naive Mesh-to-Mesh Coloured Model Generation using 3D GANs., , and . ACSW, page 46:1-46:6. ACM, (2020)Player retention in league of legends: a study using survival analysis., , , , , , and . ACSW, page 43:1-43:9. ACM, (2018)Time to Die: Death Prediction in Dota 2 using Deep Learning., , , , , , and . CoG, page 1-8. IEEE, (2019)