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Comparing Two Head-Mounted Displays in Ultrasound Scanning., , , , and . HCI (2), volume 4551 of Lecture Notes in Computer Science, page 597-604. Springer, (2007)Simulator sickness in virtual display gaming: a comparison of stereoscopic and non-stereoscopic situations., , , and . Mobile HCI, page 227-230. ACM, (2006)Involvement and presence in digital gaming., , , , and . NordiCHI, page 393-396. ACM, (2006)The movement patterns and the experiential components of virtual environments., , , , and . Int. J. Hum. Comput. Stud., 67 (9): 787-799 (2009)Visual undersampling in raster sampled images., and . IEEE Trans. Syst. Man Cybern., 15 (5): 655-659 (1985)Understanding Presence, Involvement, and Flow in Digital Games., , and . Game User Experience Evaluation, Springer, (2015)Components of human experience in virtual environments., , and . Comput. Hum. Behav., 24 (1): 1-15 (2008)Evaluating the multivariate visual quality performance of image-processing components., , , , , and . ACM Trans. Appl. Percept., 7 (3): 16:1-16:16 (2010)Understanding and Evaluating Collaborative Work in Multi-site Software Projects - A Framework and Preliminary Results., , and . HICSS, page 23. IEEE Computer Society, (2002)Is there hope for predicting human visual quality experience?, , , , , , , and . SMC, page 725-732. IEEE, (2008)