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Reconstructing Buildings as Textured Low Poly Meshes from Point Clouds and Images.

, , and . Eurographics (Short Papers), page 17-20. Eurographics Association, (2011)

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Fast Light-map Computation with Virtual Polygon Lights, , , , and . Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, page 87--94. New York, NY, USA, ACM, (2013)Reconstructing Buildings as Textured Low Poly Meshes from Point Clouds and Images., , and . Eurographics (Short Papers), page 17-20. Eurographics Association, (2011)Fast percentage closer soft shadows using temporal coherence., , , and . I3D, page 79-86. ACM, (2013)LightGuider: Guiding Interactive Lighting Design using Suggestions, Provenance, and Quality Visualization., , , , and . IEEE Trans. Vis. Comput. Graph., 26 (1): 569-578 (2020)LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling., , , and . VMV, page 1-8. Eurographics Association, (2017)Incrementally baked global illumination., , and . I3D, page 4:1-4:10. ACM, (2019)Interactive Multi-View Facade Image Editing., , , , , and . VMV, page 131-138. Eurographics Association, (2010)Forced Random Sampling: fast generation of importance-guided blue-noise samples., , , , and . Vis. Comput., 33 (6-8): 833-843 (2017)Bridging the gap between visual exploration and agent-based pedestrian simulation in a virtual environment., , , , and . VRST, page 9-16. ACM, (2012)Fast light-map computation with virtual polygon lights., , , , and . I3D, page 87-94. ACM, (2013)