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Achieving sustainable society through micro-level crowdfunding.

, , , and . CHI Extended Abstracts, page 1443-1448. ACM, (2013)

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On Increasing the Number of Users in (t, n) Threshold Secret Sharing Schemes., and . IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 91-A (8): 2138-2150 (2008)Augmenting Trading Card Game: Playing against Virtual Characters Used in Fictional Stories., , and . Advances in Computer Entertainment, volume 7624 of Lecture Notes in Computer Science, page 549-552. Springer, (2012)Mobile Image Search via Local Crowd: A User Study., , , and . RTCSA (2), page 109-112. IEEE Computer Society, (2011)978-1-4577-1118-3.Churn resilience in network coding-based anonymous P2P system., , and . ISITA, page 270-274. IEEE, (2012)A crowdsourcing based mobile image translation and knowledge sharing service., , , , , and . MUM, page 6. ACM, (2010)Analyzing the influence of virtuality on playful social interaction., , and . Multim. Tools Appl., 75 (14): 8289-8317 (2016)Visual Novels: An Methodology Guideline for Pervasive Educational Games that Favors Discernment., , and . GPC, volume 7861 of Lecture Notes in Computer Science, page 234-243. Springer, (2013)Using stranger as sensors: temporal and geo-sensitive question answering via social media., , and . WWW, page 803-814. International World Wide Web Conferences Steering Committee / ACM, (2013)Family interaction for responsible natural resource consumption., , , , and . CHI Extended Abstracts, page 2105-2110. ACM, (2012)New lower and upper bounds on Armstrong codes., , and . ACCT, page 1-5. IEEE, (2020)