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Embodied and mediated learning in SMALLab: a student-centered mixed-reality environment., , , , , , , , , and . SIGGRAPH Emerging Technologies, page 9:1. ACM, (2009)If the Gear Fits, Spin It!: Embodied Education and in-Game Assessments., , , and . Int. J. Gaming Comput. Mediat. Simulations, 7 (4): 40-65 (2015)Using Motion Sensing for Learning: A Serious Nutrition Game.. HCI (19), volume 8022 of Lecture Notes in Computer Science, page 380-389. Springer, (2013)Fragile X syndrome: Neural network models of sequencing and memory.. Cogn. Syst. Res., 9 (4): 274-292 (2008)Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls.. Frontiers Robotics AI, (2018)A Next Gen Interface for Embodied Learning: SMALLab and the Geological Layer Cake., and . Int. J. Gaming Comput. Mediat. Simulations, 2 (1): 49-58 (2010)SMALLab: a mixed-reality environment for embodied and mediated learning., , , , , , , , , and 1 other author(s). ACM Multimedia, page 1029-1032. ACM, (2009)Not Propositions., , , and . Cogn. Syst. Res., 1 (1): 19-33 (1999)You're It! Body, Action, and Object in STEM Learning., , , , , , , , , and 2 other author(s). ICLS, International Society of the Learning Sciences, (2012)Editorial: Compelling COVID-19 Graphical Simulations.. Frontiers Comput. Sci., (2021)