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Content-immersive Subjective Quality Assessment in Long Duration 360-degree Videos., , , and . QoMEX, page 73-78. IEEE, (2023)Quality, Presence, Empathy, Attitude, and Attention in 360-degree Videos for Immersive Communications.. CHI Extended Abstracts, page 48:1-48:4. ACM, (2022)Emerging Telepresence Technologies in Hybrid Learning Environments., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 85:1-85:5. ACM, (2022)Emerging Telepresence Technologies for Hybrid Meetings: an Interactive Workshop., , , , , , , , , and . CSCW Companion, page 547-552. ACM, (2023)Methodology to Assess Quality, Presence, Empathy, Attitude, and Attention in 360-degree Videos for Immersive Communications., , , and . IEEE Trans. Affect. Comput., 14 (3): 2375-2388 (July 2023)Methodology for accurately assessing the quality perceived by users on 360VR contents., , , , , , and . CoRR, (2019)Methodology to Assess Quality, Presence, Empathy, Attitude, and Attention in Social VR: International Experiences Use Case., , , and . CoRR, (2021)EVENT-CLASS: Dataset of events in the classroom., , , , , , , and . QoMEX, page 81-84. IEEE, (2021)Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360$^\circ$ Videos: ITU-T Rec. P.919., , , , , , , , , and 17 other author(s). IEEE Trans. Multim., (2022)Immersive Telepresence in Remote Education., , , , , , and . MMVE@MMSys, page 21-24. ACM, (2021)