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Subjective Evaluation of Dynamic Point Clouds: Impact of Compression and Exploration Behavior., , , , , , and . EUSIPCO, page 675-679. IEEE, (2023)Untethered Real-Time Immersive Free Viewpoint Video., , , , , , , and . MMVE@MMSys, page 45-49. ACM, (2024)Unity3D-based app for 360VR subjective quality assessment with customizable questionnaires., , and . ICCE-Berlin, page 281-282. IEEE, (2019)Understanding Latency and QoE in Social XR., , and . IEEE Consumer Electron. Mag., 13 (3): 61-72 (May 2024)Evaluation of interaction methods in an Extended Reality training environment., , , , , and . MMVE@MMSys, page 24-29. ACM, (2023)Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360$^\circ$ Videos: ITU-T Rec. P.919., , , , , , , , , and 17 other author(s). IEEE Trans. Multim., (2022)Impact of Self-View Latency on Quality of Experience: Analysis of Natural Interaction in XR Environments., , , , , and . ICIP, page 3131-3135. IEEE, (2022)QoE Study of Natural Interaction in Extended Reality Environment for Immersive Training., , , , and . VR Workshops, page 363-368. IEEE, (2022)Influence of Video Delay on Quality, Presence, and Sickness in Viewport Adaptive Immersive Streaming., , , and . QoMEX, page 1-4. IEEE, (2020)Constructing adaptive generalized polynomial chaos method to measure the uncertainty in continuous models: A computational approach., , , , , , and . Math. Comput. Simul., (2015)