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POLTER: Policy Trajectory Ensemble Regularization for Unsupervised Reinforcement Learning, , , , и . Arxiv Preprint, (2022)Wor(l)d-GAN: Towards Natural Language Based PCG in Minecraft, , и . IEEE Transactions on Games, (февраля 2022)11 pages, 10 figures..ChimeraMix: Image Classification on Small Datasets via Masked Feature Mixing., , и . IJCAI, стр. 1298-1305. ijcai.org, (2022)Contextualize Me -- The Case for Context in Reinforcement Learning, , , , , , , и . Arxiv Preprint, (2022)POLTER: Policy Trajectory Ensemble Regularization for Unsupervised Reinforcement Learning, , , , и . Transactions on Machine Learning Research, (22.04.2023)TOAD-GAN: a Flexible Framework for Few-Shot Level Generation in Token-Based Games, , и . IEEE Transactions on Games, (марта 2021)10 pages, 14 figures..TOAD-GAN: Coherent Style Level Generation from a Single Example., , и . AIIDE, стр. 10-16. AAAI Press, (2020)World-GAN: a Generative Model for Minecraft Worlds., , и . CoG, стр. 1-8. IEEE, (2021)CARL: A Benchmark for Contextual and Adaptive Reinforcement Learning, , , , , , и . NeurIPS 2021 Workshop on Ecological Theory of Reinforcement Learning, (декабря 2021)Towards Automatic Risk Adaption in Distributional Reinforcement Learning, , , и . Reinforcement Learning for Real Life (RL4RealLife) Workshop in the 38th International Conference on Machine Learning (ICML), (июля 2021)