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Introducing PEGI: A usability process for the practical evaluation of Geographic Information.

, , and . Int. J. Hum. Comput. Stud., 71 (6): 668-678 (2013)

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A Reflective Neural Network Based Learning Framework for Intelligent Physical Systems., and . BigDataSecurity/HPSC/IDS, page 192-197. IEEE, (2020)Measuring attitude towards personal data for adaptive cybersecurity., , , , and . Inf. Comput. Secur., 25 (5): 560-579 (2017)A Systematic Review of Dementia Focused Assistive Technology., , , , and . HCI (2), volume 9170 of Lecture Notes in Computer Science, page 406-417. Springer, (2015)Beyond the Gamepad: HCI and Game Controller Design and Evaluation., , , and . Evaluating User Experience in Games, Springer, (2010)Out of hours workload management: Bayesian inference for decision support in secondary care., , , , , , and . Artif. Intell. Medicine, (2016)Methods for Studying Technology in the Home., , , , and . Interact. Comput., 27 (1): 1-2 (2015)Automated Early Warning System for Monitoring Workflow, Evaluating Patient Care and Predicting Risk in Secondary Care in the UK., , , and . AMIA, AMIA, (2014)Navigating in large hospitals., , , and . IPIN, page 1-9. IEEE, (2015)Current Issues and Future Directions in Methods for Studying Technology in the Home., , , , , , , , , and 5 other author(s). PsychNology Journal, 11 (2): 159-184 (2013)Unsupervised labelling of sequential data for location identification in indoor environments., , , , and . Expert Syst. Appl., (2016)