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Multi-Jittered Sampling., , and . Graphics Gems, Elsevier, (1994)Physically Correct Direct Lighting for Distribution Ray Tracing.. Graphics Gems III, Academic Press, (1992)Design and Implementation of the Maya Renderer., , , , , and . PG, page 150-. IEEE Computer Society, (1998)Spatial-Temporal Antialiasing., , and . IEEE Trans. Vis. Comput. Graph., 8 (2): 144-153 (2002)Monte Carlo Techniques for Direct Lighting Calculations., , and . ACM Trans. Graph., 15 (1): 1-36 (1996)Multi-Stage N-rooks Sampling Method., and . J. Graphics, GPU, & Game Tools, 4 (1): 39-47 (1999)