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Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System.

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Insights from an Exergame-Based Training System for People with Dementia and Their Caregivers., , , , and . HCI and Design in the Context of Dementia, Springer, (2020)Facilitating Collaboration and Social Experiences with Videogames in Dementia: Results and Implications from a Participatory Design Study., , , , , and . Proc. ACM Hum. Comput. Interact., 2 (CSCW): 175:1-175:23 (2018)Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home., , , , , , , , , and . CHI, page 1-12. ACM, (2020)Intersections in HCI, Design and Dementia: Inclusivity in Participatory Approaches., , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 357-360. ACM, (2019)Creative and Cognitive Activities in Social Assistive Robots and Older Adults: Results from an Exploratory Field Study with Pepper., , , , and . ECSCW Exploratory Papers, Demos and Posters, European Society for Socially Embedded Technologies (EUSSET), (2019)The Role of Digitalization in Improving the Quality of Live in Rural (Industrialized) Regions., , , , , and . CHItaly, page 40:1-40:2. ACM, (2021)Designing an ICT-based Training System for People with Dementia and their Caregivers.. GROUP, page 388-392. ACM, (2018)Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers., , , , , , , and . Hum. Comput. Interact., 36 (5-6): 439-472 (2021)Exergames & Dementia: An interactive System to for People with Dementia and their Care-Network., and . Wirtschaftsinformatik, page 1989. University of Siegen, Germany / AISeL, (2019)Digital Participation in Prison - A Public Discourse Analysis of the Use of ICT by Inmates., , , , , and . Proc. ACM Hum. Comput. Interact., 3 (GROUP): 233:1-233:26 (2019)