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Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System.

, , , , , , and . CHI, page 1-15. ACM, (2020)

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Exploring influencing factors of technology use for active and healthy ageing support in older adults., , , , , , and . Behav. Inf. Technol., 39 (9): 1011-1021 (2020)Creative and Cognitive Activities in Social Assistive Robots and Older Adults: Results from an Exploratory Field Study with Pepper., , , , and . ECSCW Exploratory Papers, Demos and Posters, European Society for Socially Embedded Technologies (EUSSET), (2019)RoboMind: Supporting Older Adults Through Robotic Web Applications., , , , , and . IRC, page 360-367. IEEE, (2023)Insights from an Exergame-Based Training System for People with Dementia and Their Caregivers., , , , and . HCI and Design in the Context of Dementia, Springer, (2020)Empowering Smart Aging: Insights into the Technical Architecture of the e-VITA Virtual Coaching System for Older Adults., , , , , , , , , and 9 other author(s). Sensors, 24 (2): 638 (January 2024)Not that Uncanny After All? An Ethnographic Study on Android Robots Perception of Older Adults in Germany and Japan., , , , , , , , , and . ICSR (2), volume 13818 of Lecture Notes in Computer Science, page 574-586. Springer, (2022)Fridolin: participatory design and evaluation of a nutrition chatbot for older adults., , , , , and . i-com, 22 (1): 33-52 (April 2023)Interaction with a Virtual Coach for Active and Healthy Ageing., , , , , , , , , and 3 other author(s). Sensors, 23 (5): 2748 (March 2023)Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers., , , , , , , and . Hum. Comput. Interact., 36 (5-6): 439-472 (2021)My-active and healthy ageing (My-AHA): An ICT platform to detect frailty risk and propose intervention., , , , , , , , and . SoftCOM, page 1-4. IEEE, (2017)