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Towards Sound Innovation Engines Using Pattern-Producing Networks and Audio Graphs.

, , , and . EvoMUSART, volume 14633 of Lecture Notes in Computer Science, page 211-227. Springer, (2024)

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RAW: Exploring Control Structures for Muscle-based Interaction in Collective Improvisation., and . NIME, page 477-482. nime.org, (2020)Vrengt: A Shared Body-Machine Instrument for Music-Dance Performance., , and . NIME, page 186-191. nime.org, (2019)How do Users Experience Asynchrony between Visual and Haptic Information?, , , , and . MMSys, page 221-230. ACM, (2024)Towards Sound Innovation Engines Using Pattern-Producing Networks and Audio Graphs., , , and . EvoMUSART, volume 14633 of Lecture Notes in Computer Science, page 211-227. Springer, (2024)Vrengt: A Shared Body-Machine Instrument for Music-Dance Performance., , and . CoRR, (2020)What Makes Interactive Art Engaging?, , and . Frontiers Comput. Sci., (2022)Experiencing Rotation and Curvature Gain for Redirected Walking in Virtual Reality., , , , , , and . MMVE@MMSys, page 1-6. ACM, (2023)CAVI: A Coadaptive Audiovisual Instrument-Composition., , and . NIME, nime.org, (2022)INTIMAL: Walking to Find Place, Breathing to Feel Presence., , and . NIME, page 246-249. nime.org, (2019)Biostomp: a biocontrol system for embodied performance using mechanomyography., , and . NIME, page 65-70. nime.org, (2017)