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Mobile Audio Games Accessibility Evaluation for Users Who Are Blind., , , , , and . HCI (8), volume 10278 of Lecture Notes in Computer Science, page 242-259. Springer, (2017)TestDCat 3.0: catalog of test debt subtypes and management activities., , , , , and . Softw. Qual. J., 30 (1): 181-225 (2022)Multimodal Videogames for the Cognition of People Who Are Blind: Trends and Issues., , and . HCI (9), volume 9177 of Lecture Notes in Computer Science, page 535-546. Springer, (2015)Usability and UX Evaluation of a Mobile Social Application to Increase Students-Faculty Interactions., , , , , and . HCI (27), volume 618 of Communications in Computer and Information Science, page 21-29. Springer, (2016)Contextual Requirements Elicitation through the Combination of Interviews, Scenarios and Visual Artifacts., , , , and . SBQS, page 29. ACM, (2020)TestDCat: Catalog of Test Debt Subtypes and Management Activities., , , , , and . ICTSS, volume 11812 of Lecture Notes in Computer Science, page 279-295. Springer, (2019)Evaluation of the User Experience on Mobile Fitness Applications., , , and . WebMedia, page 241-244. ACM, (2015)Recommendations for the Design of Urban Mobility Applications Based on the Study of the User Experience., , and . IHC, page 44:1-44:10. ACM, (2017)Exposição de imagem no Facebook: um estudo sobre a privacidade na rede social., , , , , and . IHC (Companion), page 69-70. Brazilian Computer Society / ACM, (2012)978-85-7669-262-1.CLUE: A Usability Evaluation Checklist for Multimodal Video Game Field Studies with Children Who Are Blind., , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2018)