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Towards a Formal Model of Narratives., , , and . CoRR, (2021)Bronco: A Universal Authoring Language for Controllable Text Generation., and . ICIDS, volume 13762 of Lecture Notes in Computer Science, page 541-558. Springer, (2022)OGrES Welcome! Toward a Systematic Theory for Serious Game Design., and . CHI PLAY, page 242-248. ACM, (2021)Narrative Goals in Games: A Novel Nexus of Story and Gameplay., , and . FDG, page 27:1-27:4. ACM, (2020)Using Domain Compilation to Add Belief to Narrative Planners., , and . AIIDE, page 38-44. AAAI Press, (2020)Bardic: Generating Multimedia Narratives for Game Logs., , , , , , , , , and 3 other author(s). AIIDE Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Comparing Gamepad and Naturally-mapped Controller Effects on Perceived Virtual Reality Experiences., and . SAP, page 10:1-10:10. ACM, (2020)GFI: A Formal Approach to Narrative Design and Game Research., , and . ICIDS, volume 12497 of Lecture Notes in Computer Science, page 133-148. Springer, (2020)Gathering as Design Process: Physical Prototyping for Culturally Sustaining Computational Technologies., , , and . LDT, page 107-113. ACM, (2023)Invisible Dynamic Mechanic Adjustment in Virtual Reality Games., , and . AIVR, page 282-289. IEEE, (2020)