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Using Virtual Reality and Gamification for a Restorative Therapy and Rehabilitation Support Equipment.

, , , , , и . IHIET (Lausanne), том 1152 из Advances in Intelligent Systems and Computing, стр. 321-327. Springer, (2020)

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Using Virtual Reality and Gamification for a Restorative Therapy and Rehabilitation Support Equipment., , , , , и . IHIET (Lausanne), том 1152 из Advances in Intelligent Systems and Computing, стр. 321-327. Springer, (2020)Group-Based Replication of On-Line Transaction Processing Servers., , , , , и . LADC, том 3747 из Lecture Notes in Computer Science, стр. 245-260. Springer, (2005)Adding Evolving Abilities to a Multi-Agent System., и . CLIMA, том 4371 из Lecture Notes in Computer Science, стр. 246-265. Springer, (2006)Emergency Landing Spot Detection for Unmanned Aerial Vehicle., , , и . ROBOT (2), том 1093 из Advances in Intelligent Systems and Computing, стр. 122-133. Springer, (2019)MIG21 API: multimedia interactive groups API., и . ITiCSE, стр. 399. ACM, (2005)Testing the Dependability and Performance of Group Communication Based Database Replication Protocols., , , , , , и . DSN, стр. 792-801. IEEE Computer Society, (2005)InStory: a system for mobile information access, storytelling and gaming activities in physical spaces., , , , , , , , , и . Advances in Computer Entertainment Technology, стр. 102-109. ACM, (2005)Improving the Scalability of Cloud-Based Resilient Database Servers., и . DAIS, том 6723 из Lecture Notes in Computer Science, стр. 136-149. (2011)A simple approach to shared storage database servers., и . WDDDM@EuroSys, стр. 21-24. ACM, (2009)The MulE game engine extending online role-playing games., , , , , и . ITiCSE, стр. 404. ACM, (2005)