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Using Virtual Reality and Gamification for a Restorative Therapy and Rehabilitation Support Equipment.

, , , , , and . IHIET (Lausanne), volume 1152 of Advances in Intelligent Systems and Computing, page 321-327. Springer, (2020)

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Other publications of authors with the same name

Development of a Biomechanical Bike with Assistive Technologies to Be Used for Rehabilitation., , , , , , , , , and 2 other author(s). IHSED, volume 876 of Advances in Intelligent Systems and Computing, page 968-973. Springer, (2018)Using Virtual Reality and Gamification for a Restorative Therapy and Rehabilitation Support Equipment., , , , , and . IHIET (Lausanne), volume 1152 of Advances in Intelligent Systems and Computing, page 321-327. Springer, (2020)SHEEN: Set of Heuristics to Evaluate Mobile Applications that Interact with External Equipment., , and . IHIET (Paris), volume 319 of Lecture Notes in Networks and Systems, page 181-190. Springer, (2021)An Experimental Activity to Develop Usability and UX Heuristics., , and . HCI-COLLAB, volume 1334 of Communications in Computer and Information Science, page 20-29. Springer, (2020)Software review: CGP-Library., , , and . Genet. Program. Evolvable Mach., 18 (2): 279-281 (2017)Packet Simulator Tool for Many-Core Systems., and . SMC, page 56-61. IEEE, (2023)Automatic learning of image filters using Cartesian genetic programming., , and . Integr. Comput. Aided Eng., 22 (2): 135-151 (2015)