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Using Virtual Reality and Gamification for a Restorative Therapy and Rehabilitation Support Equipment.

, , , , , and . IHIET (Lausanne), volume 1152 of Advances in Intelligent Systems and Computing, page 321-327. Springer, (2020)

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Using Virtual Reality and Gamification for a Restorative Therapy and Rehabilitation Support Equipment., , , , , and . IHIET (Lausanne), volume 1152 of Advances in Intelligent Systems and Computing, page 321-327. Springer, (2020)Biomechanical System Prototype with Advanced Biofeedback for Rehabilitation of Bedridden Patients., , , , , , , and . BIODEVICES, page 198-205. SCITEPRESS, (2023)Attention and concentration in normal and deaf gamers., , , and . BIBM, page 1571-1576. IEEE Computer Society, (2018)External fixator configurations in tibia fractures: 1D optimization and 3D analysis comparison., , , , and . Comput. Methods Programs Biomed., 113 (1): 360-370 (2014)Thermal state of electronic assemblies applied to smart building equipped with QFN64 device subjected to natural convection., , , , and . Microelectron. Reliab., (2017)Development of a Biomechanical Device for Parameter Quantification Associated with the Sit-to-Stand Movement., , , , and . Sensors, 23 (4): 1837 (February 2023)Light in Tiles - IoT innovative traditional ceramic tiles., , , , , and . SmartNets, page 1-6. IEEE, (2019)Development of a Biomechanical Bike with Assistive Technologies to Be Used for Rehabilitation., , , , , , , , , and 2 other author(s). IHSED, volume 876 of Advances in Intelligent Systems and Computing, page 968-973. Springer, (2018)Breaking Strength of Smart Interconnected Ceramic Elements., , , , and . SmartNets, page 1-4. IEEE, (2019)Does music help to be more attentive while performing a task? A brain activity analysis., , , and . BIBM, page 1564-1570. IEEE Computer Society, (2018)