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'Gaming the system' in Newton's Playground.

, , and . AIED Workshops, volume 1009 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)

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Patterns of Engagement in an Educational Massively Multiplayer Online Game: A Multidimensional View., , , , and . IEEE Trans. Learn. Technol., 13 (4): 648-661 (2020)Embedding Assessment in School-Based Making: Preliminary Exploration of Principles for Embedded Assessment in Maker Learning., , , , , and . FabLearn, page 180-183. ACM, (2019)Systematic Approach to Develop Sustainable Makerspaces in Resource-Constrained Schools., and . FabLearn, page 164-167. ACM, (2019)Ideating and Developing a Visualization Dashboard to Support Teachers Using Educational Games in the Classroom., , , and . IEEE Access, (2021)Effects of solo vs. collaborative play in a digital learning game on geometry: Results from a K12 experiment., and . Comput. Educ., (2020)Video gameplay, personality and academic performance., , and . Comput. Educ., 58 (4): 1260-1266 (2012)Formative and Stealth Assessment, and . page 311--321. Springer, (2014)Visualizing educational game data: A case study of visualizations to support teachers., , , , and . LASI-SPAIN, volume 2671 of CEUR Workshop Proceedings, page 97-111. CEUR-WS.org, (2020)Hacking Hackathons: Preparing the next generation for the multidisciplinary world of healthcare technology., , , , , , , , , and . Int. J. Medical Informatics, (2018)The interplay of game elements with psychometric qualities, learning, and enjoyment in game-based assessment., and . Comput. Educ., (2015)