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An integrated low-cost system for at-home rehabilitation., , , and . VSMM, page 553-556. IEEE, (2012)Self-adaptive games for rehabilitation at home., , , , and . CIG, page 179-186. IEEE, (2012)Fuzzy Tactics: A scripting game that leverages fuzzy logic as an engaging game mechanic., and . Expert Syst. Appl., 41 (13): 6029-6038 (2014)The design of a comprehensive game engine for rehabilitation., , , and . IGIC, page 209-215. IEEE, (2013)One Pixel, One Interaction, One Game: An Experiment in Minimalist Game Design., , , , , , , , , and 11 other author(s). CoRR, (2022)Volcano: An interactive sword generator., , and . GEM, page 1-8. IEEE, (2015)Algorithms Based on Computational Intelligence for Autonomous Physical Rehabilitation at Home., , , , and . Advances in Neural Networks, volume 37 of Smart Innovation, Systems and Technologies, Springer, (2015)Intelligent Game Engine for Rehabilitation (IGER)., , , , and . IEEE Trans. Comput. Intell. AI Games, 8 (1): 43-55 (2016)An intelligent game engine for the at-home rehabilitation of stroke patients., , , and . SeGAH, page 1-8. IEEE Computer Society, (2013)Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames., , , , and . Entertain. Comput., (2016)