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COVID-19 Pandemic: Identifying Key Issues Using Social Media and Natural Language Processing.

, , , , , , , , and . J. Heal. Informatics Res., 6 (2): 174-207 (2022)

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HeartHealth: A Persuasive Mobile App for Mitigating the Risk of Ischemic Heart Disease., , and . PERSUASIVE, volume 12064 of Lecture Notes in Computer Science, page 126-138. Springer, (2020)Exploring Key Issues Affecting African Mobile eCommerce Applications Using Sentiment and Thematic Analysis., , and . IEEE Access, (2020)Personality-targeted persuasive gamified systems: exploring the impact of application domain on the effectiveness of behaviour change strategies., , , , , and . User Model. User Adapt. Interact., 32 (1-2): 165-214 (2022)MediNER: Understanding Diabetes Management Strategies Based on Social Media Discourse., and . ISPA/BDCloud/SocialCom/SustainCom, page 1546-1553. IEEE, (2021)SereneMind: Design and Evaluation of a Persuasive Mobile App for Managing Stress Among Adults., , and . SeGAH, page 1-8. IEEE, (2023)Health, Psychosocial, and Social issues emanating from COVID-19 pandemic based on Social Media Comments using Natural Language Processing., , , , , , , , and . CoRR, (2020)COVID-19 Pandemic: Identifying Key Issues using Social Media and Natural Language Processing., , , , , , , , and . CoRR, (2020)Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation., , , , , and . CHI, page 703:1-703:19. ACM, (2021)Nourish Your Tree! Developing a Persuasive Exergame for Promoting Physical Activity Among Adults., , and . SeGAH, page 1-7. IEEE, (2020)Correction to: Emotion detection and semantic trends during COVID-19 social isolation using artificial intelligence techniques., , , , , and . J. Ambient Intell. Humaniz. Comput., 15 (4): 2653 (April 2024)