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COVID-19 Pandemic: Identifying Key Issues Using Social Media and Natural Language Processing.

, , , , , , , , and . J. Heal. Informatics Res., 6 (2): 174-207 (2022)

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COVID-19 Pandemic: Identifying Key Issues Using Social Media and Natural Language Processing., , , , , , , , and . J. Heal. Informatics Res., 6 (2): 174-207 (2022)Public Perception of Mental Illness: Opportunity for Community-based Collaborative Intervention., , and . CHI Extended Abstracts, page 1-7. ACM, (2020)Persuasive Mobile Apps for Sustainable Waste Management: A Systematic Review., , and . PERSUASIVE, volume 12064 of Lecture Notes in Computer Science, page 182-194. Springer, (2020)Persuasive Apps for Sustainable Waste Management: A Comparative Systematic Evaluation of Behavior Change Strategies and State-of-the-Art., , and . Frontiers Artif. Intell., (2021)Socially-oriented Persuasive Strategies and Sustainable Behavior Change: Implications for Designing for Environmental Sustainability., , , and . PERSUASIVE (Adjunct), volume 2629 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Federated Learning Framework for Mobile Sensing Apps in Mental Health., and . SeGAH, page 1-7. IEEE, (2022)Health, Psychosocial, and Social issues emanating from COVID-19 pandemic based on Social Media Comments using Natural Language Processing., , , , , , , , and . CoRR, (2020)COVID-19 Pandemic: Identifying Key Issues using Social Media and Natural Language Processing., , , , , , , , and . CoRR, (2020)Bota: A Personalized Persuasive Mobile App for Sustainable Waste Management., , , and . PERSUASIVE (Adjunct), volume 2629 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Mobile Applications for Health and Wellness: A Systematic Review., , , , , and . Proc. ACM Hum. Comput. Interact., 6 (EICS): 171:1-171:29 (2022)