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Procedural Content Generation via Machine Learning (PCGML)., , , , , , , and . CoRR, (2017)Evolving controllers for simulated car racing, and . CoRR, (2006)Procedural Content Generation: From Automatically Generating Game Levels to Increasing Generality in Machine Learning., and . CoRR, (2019)CIS Publication Spotlight Publication Spotlight., , , , and . IEEE Comput. Intell. Mag., 14 (3): 4-6 (2019)A comparative evaluation of procedural level generators in the Mario AI framework., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Procedural Content Generation in Games., , and . Computational Synthesis and Creative Systems Springer, (2016)A Fast and Efficient Stochastic Opposition-Based Learning for Differential Evolution in Numerical Optimization., , and . CoRR, (2019)Evolved car racing videos.. http://video.google.co.uk/videoplay?docid=-3808124536098653151, http://video.google.co.uk/videoplay?docid=2721348410825414473, http://video.google.co.uk/videoplay?docid=-3033926048529222727, (2006)Togelius is working at IDSIA on SNF grant 21-113364 to J. Schmidhuber..Making racing fun through player modeling and track evolution, , and . Proceedings of the SAB'06 Workshop on Adaptive Approaches for Optimizing Player Satisfaction in Computer and Physical Games, (2006)Togelius is working at IDSIA on SNF grant 21-113364 to J. Schmidhuber..The 2010 IEEE Conference on Computational Intelligence and Games Report Society Briefs., and . IEEE Comput. Intell. Mag., 6 (2): 10-14 (2011)