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Designerly Processes with Robots as a Framework for Children's Perspective-Taking.

, and . DLI, volume 493 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 113-131. Springer, (2022)

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Moving Beyond Boundaries: When User-Centered Design meets Sociology., , and . DSAI, page 200-207. ACM, (2016)t-books: A block interface for young children's narrative construction., , , and . Int. J. Child Comput. Interact., (2018)Designing Inclusive Reflective Learning with Digital Democratic Dialogue Across Boundaries and Diversities., and . ArtsIT/DLI, volume 229 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 251-261. Springer, (2017)Pedagogical Integration of Digital Game-Based Learning - Processes Involved., and . DLI, volume 435 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 195-212. Springer, (2021)What Prevents Teachers from Using Games and Gamification Tools in Nordic Schools?, , , , , , and . ArtsIT/DLI, volume 265 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 472-484. Springer, (2018)To Become Digitally Competent: A Study of Educators' Participation in Professional Learning., , , , and . ArtsIT/DLI, volume 328 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 699-713. Springer, (2019)BioSpil: Bringing Interactivity and Gaming into a Cinema-Context., , , and . ArtsIT/DLI, volume 229 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 445-457. Springer, (2017)Questioning Potentials of the Electrorganic aFrame in Music Therapy: Two Client Case Studies with a Single Music Therapist., and . ArtsIT, volume 479 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 542-560. Springer, (2022)Didactical Design Goes Rogue? Children's Playful Explorations While Engaged in Scaffolded Coding Activities Supported by Robots., and . HCI (37), volume 14047 of Lecture Notes in Computer Science, page 61-80. Springer, (2023)Whose Interests and Knowledge are Recognized? An Empirical Study of Teachers' Reflections on Integrating Digital Technologies in Teaching Activities., and . HCI (27), volume 13328 of Lecture Notes in Computer Science, page 176-196. Springer, (2022)