Author of the publication

Immersive Serious Game-style Virtual Environment for Training in Electrical Live Line Maintenance Activities.

, , , , , , , , , , , , and . CSEDU (2), page 42-53. SCITEPRESS, (2020)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Towards the Development of a 3D Serious Game for Training in Power Network Maintenance., , , , and . VS-GAMES, page 16-23. IEEE Computer Society, (2011)Application of the "Winner Takes All" Principle in Wang's Recurrent Neural Network for the Assignment Problem., , and . ISNN (1), volume 3496 of Lecture Notes in Computer Science, page 731-738. Springer, (2005)Immersive Serious Game-style Virtual Environment for Training in Electrical Live Line Maintenance Activities., , , , , , , , , and 3 other author(s). CSEDU (2), page 42-53. SCITEPRESS, (2020)An Object Model for Collaborative CAD Environments., , , , , and . Trans. SDPS, 7 (2): 87-100 (2003)An Object Model for Collaborative CAD Enviroments., , , , , and . CSCWD, page 179-184. IEEE, (2002)The necessary background for implementing and managing building design processes using web environments., , , , and . J. Inf. Technol. Constr., (2007)Distributed Agents Supporting Event-Driven Design Processes., , , , and . AID, page 557-577. Springer, (1998)The scenario and trends in the Brazilian IT construction applications' experience., , , , and . J. Inf. Technol. Constr., (2007)A new approach to solve the traveling salesman problem., , and . Neurocomputing, 70 (4-6): 1013-1021 (2007)Recurrent Neural Network with Soft 'Winner Takes All' Principle for the TSP., , and . IJCCI (ICFC-ICNC), page 265-270. SciTePress, (2010)