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AntBot: Ant Colonies for Video Games.

, , , and . IEEE Trans. Comput. Intellig. and AI in Games, 4 (4): 295-308 (2012)

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Selection of solutions in multi-objective optimization: Decision making and robustness., , , and . MCDM, page 16-23. IEEE, (2014)Pac-mAnt: Optimization based on ant colonies applied to developing an agent for Ms. Pac-Man., , , and . CIG, page 458-464. IEEE, (2010)A Study of Severe Disruption in an Artificial Economy., , and . ALIFE, page 180-187. MIT Press, (2020)Evolving a fuzzy controller for a Car Racing Competition., , , and . CIG, page 263-270. IEEE, (2009)From Dynamics to Novelty: An Agent-Based Model of the Economic System., , and . Artif. Life, 28 (1): 58-95 (2022)Learning Levels of Mario AI Using Genetic Algorithms., , , and . CAEPIA, volume 9422 of Lecture Notes in Computer Science, page 267-277. Springer, (2015)AntBot: Ant Colonies for Video Games., , , and . IEEE Trans. Comput. Intellig. and AI in Games, 4 (4): 295-308 (2012)Solving clustering problems using bi-objective evolutionary optimisation and knee finding algorithms., and . IEEE Congress on Evolutionary Computation, page 2848-2855. IEEE, (2013)Automatic Design of Noncryptographic Hash Functions using Genetic Programming., , , and . Comput. Intell., 30 (4): 798-831 (2014)Evolving a rule system controller for automatic driving in a car racing competition., , , and . CIG, page 336-342. IEEE, (2008)