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Get Gamification of MOOC right!, , , and . Int. J. Serious Games, 5 (3): 61-78 (2018)Extending the SIPS-Model: A Research Framework for Online Collaborative Learning., and . EC-TEL, volume 11082 of Lecture Notes in Computer Science, page 277-290. Springer, (2018)Awareness of cognitive and social behaviour in a CSCL environment., , , and . J. Comput. Assist. Learn., 31 (1): 59-77 (2015)The Psychometric Properties of a Preliminary Social Presence Measure Using Rasch Analysis., , and . EC-TEL, volume 11082 of Lecture Notes in Computer Science, page 31-44. Springer, (2018)A Classification of Barriers that Influence Intention Achievement in MOOCs., , and . EC-TEL, volume 11082 of Lecture Notes in Computer Science, page 3-15. Springer, (2018)Investigating the Associations Between Emotion, Cognitive Load and Personal Learning Goals: The Case for MOOCs., , and . EC-TEL, volume 12884 of Lecture Notes in Computer Science, page 305-309. Springer, (2021)Identifying the pitfalls for social interaction in computer-supported collaborative learning environments: a review of the research., , and . Comput. Hum. Behav., 19 (3): 335-353 (2003)Usefulness of Social Network Sites for Adolescents' Development of Online Career Skills., , , and . J. Educ. Technol. Soc., 19 (4): 140-150 (2016)The sociability of computer-supported collaborative learning environment., , and . J. Educ. Technol. Soc., (2002)Measuring the Perceived Quality of Social Space in Distributed Learning Groups., , and . CSCL, volume 2 of Computer-Supported Collaborative Learning, page 323-332. Springer, (2003)