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Toward Understanding the Design of Intertwined Human-Computer Integrations.

, , , , , , , and . ACM Trans. Comput. Hum. Interact., 30 (5): 73:1-73:45 (October 2023)

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Manipulating Rotational Perception in Virtual Reality., , and . ISMAR Adjunct, page 201-206. IEEE, (2021)Human-Computer Integration: Towards Integrating the Human Body with the Computational Machine., , , , , , , , , and 10 other author(s). Found. Trends Hum. Comput. Interact., 16 (1): 1-64 (2022)Grand Push Auto: A Car Based Exertion Game., , , , and . CHI PLAY, page 631-636. ACM, (2015)Soma Design and Sensory Misalignment., , , , , and . CHI, page 1-12. ACM, (2020)Collision Design., , , , , , , , and . CHI Extended Abstracts, page 411:1-411:9. ACM, (2023)Splash! Identifying the Grand Challenges for WaterHCI., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 78:1-78:6. ACM, (2022)Sensory Alignment in Immersive Entertainment., , , and . CHI, page 700. ACM, (2019)Next Steps for Human-Computer Integration., , , , , , , , , and 16 other author(s). CHI, page 1-15. ACM, (2020)Limited Control Over the Body as Intriguing Play Design Resource., , , , , , , , , and 1 other author(s). CHI, page 435:1-435:16. ACM, (2021)The Limitations of Reality., and . HTTF, page 31:1-31:4. ACM, (2019)