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Toward Understanding the Design of Intertwined Human-Computer Integrations.

, , , , , , , and . ACM Trans. Comput. Hum. Interact., 30 (5): 73:1-73:45 (October 2023)

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"Erfahrung & Erlebnis": Understanding the Bodily Play Experience through German Lexicon., , , , , , , , , and . TEI, page 337-347. ACM, (2020)Toward Understanding the Design of Intertwined Human-Computer Integrations., , , , , , , and . ACM Trans. Comput. Hum. Interact., 30 (5): 73:1-73:45 (October 2023)Restraints as a Mechanic for Bodily Play., , and . CHI, page 441:1-441:14. ACM, (2021)Towards Designing Playful Bodily Extensions: Learning from Expert Interviews., , and . CHI, page 233:1-233:20. ACM, (2023)Gamifying an Exergame Co-DesignWorkshop - Playful involvement of experts in the design process o balance training exergames., and . SeGAH, page 1-8. IEEE, (2018)Designing for Bodily Play Experiences Based on Danish Linguistic Connotations of "Playing a Game"., and . CHI PLAY, page 19-31. ACM, (2020)Turning Eight Family Homes Into Interactive, Pervasive Playgrounds During the COVID-19 Pandemic Lockdown., , and . Frontiers Comput. Sci., (2022)Paraphernalia - Game Mechanics Facilitating Bodily Movement and Play., and . CHI Extended Abstracts, page 241:1-241:6. ACM, (2022)The Move Maker - Exploring Bodily Preconditions and Surrounding Conditions for Bodily Interactive Play.. CHI Extended Abstracts, page 1-6. ACM, (2020)